I always love to experiment with less standard ways to create things. Here`s one of these experiments. I needed some dystopian looking, brutalist buildings for few of my scenes to use in the background. Instead of modeling them in the standard way I have made the vector drawing in Illustrator and exported the drawing as a SVG base for later use in Blender. After some extruding of the curve shapes and setting up the fully procedural materials the building was done. Of course modeling them traditionally would give me more flexibility and the final result would not be that boxy, but in the end that suits the brutalist aesthetics and also I was way too curious on how far can I push the usage of vector 2D graphics in the pipe line of creating something in 3D. In the end I can say that the building is mostly for the background usage only... but hey, I had a lot of fun messing around with such dumb idea and in the long run no polygons were harmed while conducting this immoral experiment 😆😆😆
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For more of the art stuff I do feel free to check out my Linktree: https://linktr.ee/mirum_wonder